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This keepsake Collector's Edition tin contains four all-time favorite card games: Mille Bornes, Pit, Waterworks and Canasta Caliente. |
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This collectible tin includes four classic children’s card games that are sure to amuse children for hours; Old Maid, Fish, Crazy 8’s, and War, all with delightfully fun illustrations. Also includes a bonus game of pick-up sticks. Tin contains four card games, pick-up sticks, and instructions for each game. |
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A Vonderful Goot Game. Created by a German immigrant from the Pennsylvania Dutch community. Easy to Learn - Exciting to play. Choose a deck and try to "blitz" your opponents. Everyone plays at the same time for a very fast paced game. First one to 75 points wins the game. |
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Building trains is an integral part of America's history. Now the tradition continues with Express™, a unique card game for the 21st century. Reminiscent of classic card games but including new play twists, Express™ is as easy to learn as rummy. Players start with a one-car train and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. Express is sure to be a hit for years to come! |
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Fluxx: the card game with ever changing rules! It starts out simple, with the rules being only to draw 1 card and play 1 card during each player's turn. But New Rule cards quickly make things chaotic, and even the object of the game will often change as you play. Family Fluxx is the slimmed-down, brightened-up Fluxx. With simpler Rules, color Keepers, and neat new family-oriented Bonuses for kids, parents and grandparents, it's fun for the whole family! Same cardback as regular Fluxx for seamless deck mixing. |
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Five Crowns(TM) is a card game for the whole family. It has original game play, but uses skills that you have obtained from playing your old favorites like hearts, spades and rummy. Because Five Crowns has five Royal Families -- the Stars, the Clubs, the Hearts, the Spades and the Diamonds -- yes, five suits in the old usage, it allows a more equal chance of making a book or a run, effectively giving each player more possibilities to readjust their hand so as to go out. The play starts with 3 cards and threes are wild; next hand has 4 cards and fours are wild....working up to the last hand when Kings are wild. Each of the royal families is portrayed in original art and has its own colors. Five Crowns is a fast paced, ingenious new game in eleven rounds. |
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The original and still the best stock pile card game! Celebrating over 100 years. All you have to do to win is get rid of the 10 cards in your stock pile. Sound easy? |
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Fluxx: the card game with ever changing rules! It starts out simple, with the rules being only to draw 1 card and play 1 card during each player's turn. But New Rule cards quickly make things chaotic, and even the object of the game will often change as you play. Can you get the Rocket to the Moon before someone changes the goal to Bed Time? |
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Hit the Deck™ is the fastest growing card game on the market! This fast-paced, hand-slappin’ card game takes clever strategy, quick reaction and a little bit of luck. If you are the last player to slap the deck when a “Hit the Deck” card is played you have to draw more cards. Try to get rid of your cards and be the player with the fewest points when the game ends. Hit the Deck™ is a HIT with the whole family! Includes 110 cards and instructions. |
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Sleek new card design for the classic auto racing card game, Mille Bornes. Race across France earning points, overcoming traffic hazards and sabotaging your opponents. |
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MIMIC is a quick, strategic card game for both kids and adults, with unique mechanics and colorful cards that make it a game unlike most others. The goal is simple: get rid of your allotment of cubes before your opponent. But doing so provides the challenge as you utilize power cards, your own cleverness and good timing to place your Mimic cards onto the arena of play to build sets that can bend and turn to your advantage. |
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Phase 10™ is a Rummy-Type Card Game with challenging and exciting twists! The object of the game is to complete each of the ten specific phases. If you complete the phase you advance to the next phase, but if you do not you must try again. Contains 108 cards and instructions. |
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The next level of Phase 10™ is the Masters Edition, now available in a collectible tin. This advanced game play was developed by Kenneth Johnson, the inventor of Phase 10™. You are given a set of ten Phase cards. After a hand is dealt, you select the phase you think you can complete, adding a new level of strategy to classic Phase 10™ play. A unique feature allows you to set aside one card per hand for use in future phases. Tin contains 146 cards and instructions |
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The "Corner the Market" Card Game. Shout your deal and trade your cards to "corner" the market. Be the first to get all the cards of one commodity, slap the "Corner!" board and you'll win the hand. You'll feel like a trader in the pits of the exchange! Beware of the Bear and take your chances with the Bull. PIT is great frenzied fun. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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