Take on the role of a colonial power seeking fame, glory, and riches in the new world. As you proceed through three centuries, you will launch expeditions of discovery, colonize regions, expand your merchant fleet, and develop your economy. As the competition heats up, you will recruit specialists (Merchant, Soldier, Captain, and Missionary) to help you gain an edge over your opponents, declare wars, and build capital buildings that give your nation unique advantages. |
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Landscape the gardens of the Alhambra by planting orange trees, lemon trees, palm trees and lavender trees. The playing tiles lie in front of you. Each one shows four different kinds of tree, with varying numbers of each tree. Plant your trees skilfully so that you surround as many buildings as possible. And remember that some buildings are more valuable than others: a tower is worth more than a seraglio and chambers more than the arcades. |
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Follow the path of those who took this legendary Jules Verne trip around the world. Do it less than 80 days and faster than your opponents and win the game. Win or lose, all will enjoy this game as you travel by train, boat, elephant, and balloon around the world. |
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Read a group of simple words aloud, like: "Pill Are Offs Halt." Do you "hear" the answer? Keep saying them until you can hear...Pillar of Salt. You and your teammates have 30 seconds to sound out three puzzles. Guess right, and the point is yours. Miss it and the other team wins the point! Just remember, when it comes to scoring points... It's not what you say, it's what you hear! |
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For lovers of Caylus and others, a simpler way to play this great game. The basic theme remains unchanged, but the driving force is the play of cards. The game also plays faster for those who like shorter games. And, the game contains a special bonus card in this edition. |
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Players face the obstacles and reap the rewards of Biblical heroes while working their way through the most spectacular places and events of the ancient world. High-quality figures and accessories with the ability to play as your favorite Biblical character. Fun, exciting and educational. |
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A Vonderful Goot Game. Created by a German immigrant from the Pennsylvania Dutch community. Easy to Learn - Exciting to play. Choose a deck and try to "blitz" your opponents. Everyone plays at the same time for a very fast paced game. First one to 75 points wins the game. |
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Players draw tracks with crayons on an erasable board and operate a rail empire in an effort to accumulate the most money. This new edition features an improved map (much more colorful), pre-printed color logo chips, color rules book, and color info guide to the EB series of games. |
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Sail the seas exploring a newly discovered archipelago in this brilliantly balanced game of exploration. Invest in new paths of discovery, continue from where your competitors leave off or journey fourth on a new path. Strive to stake claims and control the islands for profit, glory and victory, but beware of storms and pirates. |
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Players move around the outside of the board answering questions on presidents and the Constitution, as you become a candidate. Then travel from state to state on the campaign trail answering questions on US history and geography to win electoral votes. Winner is the first person to make it to Washington, D.C. first with enough electoral votes. Learn how the election process works as well as fascinating historical and geographical facts. |
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The game begins immediately after Paul completed his famous four journeys during which he spread the gospel and established the first churches in the Roman Empire. Each player in the game plays a missionary who, like Paul, travels through the Roman Empire and attempts to start churches in several key cities. The game simulates the difficulties and challenges confronted by the Apostles. Gain a new appreciation for the commitment Paul had, even when faced by many obstacles. |
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Laugh yourself silly solving these puzzles based on the Bible. Speak a silly language when you play Bible Mad Gab! See if you can solve ridiculous riddles like: “Tack Hair Rough Mash Heap.” Can you hear what you really said? Say it over and over until you hear yourself say, “Take care of my sheep!” … “It’s not what you SAY, it’s what you HEAR!” |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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A non-competitive game that encourages conversation and communication. Use as an ice-breaker or for a serious exchange of thoughts, feelings and ideas. This pocket-sized Ungame� can be played at parties, in the car, at the beach, at home or anywhere. These cards can also be used with the board game. |
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Proverbial Wisdom™ challenges four to sixteen players, ages ten and up to sketch a proverb for teammates to guess, choose the correct meaning or origin of a proverb, or guess what proverb is represented by a predrawn picture. Players have sixty seconds to perform! |
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Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva. |
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